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Mainnet and testnet addresses are published at /docs/contracts.

The game · Game of Splits docs

Pass

Lock the play token once to play the booths. You can always get it back, 24 hours after you lock.

How it works

What you lock
The play token, the amount set in GameConfig
At launch
5,000 $wif
Minimum hold
24 hours
Unlock
Any time after 24h. Nobody can block it, not even the owner or a pause.
Tiers
None. Each wallet holds one Pass.
Needed for
Every game, including Robin Among Thieves at the Outlaw Camp

The site reads the current token and amount from FairLens.configNow() and never hardcodes them. The lock call takes the token and amount you expect, lock(expectedToken, maxAmount), so it reverts with TokenChanged rather than lock something you didn’t see.

Unlocking

Unlocking returns exactly the token and amount you locked. Before you unlock, know what you give up.

  • Your vote in the Alms for any chapter still being decided.
  • Locking again starts a new 24-hour hold.

What the pass is not

Events

Locked(player, token, amount, at) and Unlocked(player, token, amount, at). Anyone can read them to see when a Pass was locked or unlocked.