18% of each shot goes to the Vault. It holds tokens and USDG for future liquidity and burns a quarter.
The four quarters
| Quarter | Share of a shot | What happens |
|---|---|---|
| Buy and hold | 4.5% | The keeper buys the buy token and the Vault holds it |
| Liquidity USDG | 4.5% | Held for future liquidity |
| Buy and burn | 4.5% | The keeper buys the buy token and burns it |
| Reserve | 4.5% | Held in USDG |
Nothing leaves
The Vault’s tokens and USDG can only go to a launcher contract. There is no launcher in this build. Attaching one is a one-time step behind a 7-day timelock, announced in public. Until then, what the Vault holds can only grow.
The Vault also receives the Robin Among Thieves match fees and what house outlaws win.
